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Original new in the box trivial pursuit pc game 1998
Original new in the box trivial pursuit pc game 1998











Once a player has collected one wedge of each colour and filled up his/her playing piece, he or she must return to the hub and answer a question in a category selected by the other players. A variant rule ends a player's turn on collecting a wedge, preventing a single knowledgeable player from running the board. Any number of playing pieces may occupy the same space at the same time. The hub is a "wild" space a player landing here may answer a question in the category of his/her choice. Some spaces say "roll again," giving an extra roll of the die to the player. If the player answers the question correctly, their turn continues if the player's piece was on one of the category headquarters spaces, he/she collect a wedge of the same colour, which fits into the playing piece. When a player's counter lands on a square, the player answers a question according to the colour of the square, which corresponds to one of the At the end of each spoke is a "category headquarters" space. This track is divided into spaces of different colours, and the centre of the board is a hexagonal "hub" space. A small plastic wedge, sometimes called cheese, can be placed into each of these sections to mark each player's progress.ĭuring the game, players move their playing pieces around a track which is shaped like a wheel with six spokes. Playing pieces used in Trivial Pursuit are round and divided into six sections, similar to a pie. The game includes a board, playing pieces, question cards, a box, small plastic wedges to fit into the playing pieces, and a die. Questions are split into six categories, with each one having its own colour to readily identify itself in the classic version of Trivial Pursuit, these are Geography (blue), Entertainment (pink), History (yellow), Arts &Literature (originally brown, later purple), Science & Nature (green), and Sports & Leisure (orange). The object of the game is to move around the board by correctly answering trivia questions. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies). The question cards are organized into themes for instance, in the standard Genus question set, questions in green deal with science and nature. An online version of Trivial Pursuit was launched in September 2003.ĭozens of question sets have been released for the game. In December 1993, Trivial Pursuit was named to the "Games Hall of Fame" by Games magazine. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 19. As of 2004, nearly 88 million games had been sold in 26 countries and 17 languages.

Original new in the box trivial pursuit pc game 1998 full#

In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were initially licensed to Selchow and Righter in 1982, then to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by the Virgin Group in 2008 Hasbro bought the full rights, for US$80 million. After finding pieces of their Scrabble game missing, they decided to create their own game. With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982. The game was created in December 1979 in Montreal, Quebec, by Canadian Chris Haney, a photo editor for Montreal's The Gazette, and Scott Abbott, a sports editor for The Canadian Press. Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions.











Original new in the box trivial pursuit pc game 1998